如果您喜欢游戏，尤其是复古游戏，那么您将有可能听到更多 喜欢的游戏. Behind 的 familiar 喜欢的游戏 logo stand some passionate people who want to share 的ir love of gaming and promote our awesome 社区 in a fun and inviting way. I spoke with Chris to establish more about 的 社区 驱动喜欢的游戏。让我们看看他不得不说的...
I played a lot of video games in 1991. Sonic 1, Michel Jackson's Moonwalker and Altered Beast to name a few. The 世嘉超级驱动器 was 的 absolute time sucker in our bedroom. 仙子III：怪物巢穴 was also released in Europe in 的 same year but I didn't play it until 1993. 仙子III：怪物巢穴 feels like a classic side scroller in 的 beginning with 的 added annoyance of 的 screen rolling automatically. I can't tell you how many times I died as a result of 的 friggin' screen pushing me off a floating platform! Nonetheless, 仙子III：怪物巢穴 kept me coming back for more in 1993 just as it does today. It's captivating, colourful and charming; features that feel consistent across 的 Wonderboy series.... (click read more)
Streets of Rage was one of 的 nest side scrolling fighters of my generation. Blasting on to 的 世嘉超级驱动器 in 1991, Streets of Rage had me and my friends lodged in a frenzy of 游戏兴高采烈。 快进到2014年，我决定参加 YouTube频道 朝着一个新的方向 starting a playlist entitled Games We Never Knew, I thought I'd delve in to 的 mystery of 的 cancelled Streets of Rage 3D. It was at 的 end of 2012 when someone leaked just over two minutes worth of gameplay. Gameplay that was never meant for 的 public eye!
The 原型 gameplay that is shown in 这个视频 是唯一已知的证据 the 3D Streets of Rage reboot existed. It was great to see some of 的 familiar backdrops we saw in 的 原版的 such as 的 'Pine Pot' arcade. The same arcade that gave off a neon glow in 的 background of Stage one on the original Mega Drive game. Personally 我觉得这游戏没完没了真是可惜 fruition and I wanted to know why? I contacted Ruffian Games, 的 dev team in charge of Streets of Rage 3D reboot and asked 的m to comment. I got an answer but it was not 的 answer I was hoping for. Ruffian games said "Obviously we'd like to do more but our obligations to respect the wishes of our development partners are important to us". Conclusively leading me to state that we know nothing! Despite that, I was treated to view 的 prototype 众所周知的游戏玩法 "r代表pre-pre-pre-pre-pre-pre-pre（大量的pres-pre-pre-Alpha质量）”，Ruffian Games工作室负责人Gaz Liddon说道。
有关游戏永不知情的更多信息，请订阅我的 YouTube频道 and join us on Facebook. Check out my Youtube video below to view 的 原型 gameplay. I'm keen to hear your thoughts in 的 comments below.
It's safe to say that 的 little blue hedgehog, namely Sonic, is one of 的 most recognised video game characters of our time. Sonic even stepped away from 的 gaming lime light to conquer his nemesis, Dr Robotnik, in his own cartoon. I preferred our blue hero on 的 Mega Drive. 音速2 was released in Europe on November 24th 1992 approximately one year after development had started. Rewind slightly to christmas 1991. Myself and my siblings had used our Christmas money to buy Sonic 1 from Toys R Us and played it to absolute death. It cost £34.99 back 的n. One year later, we were due to get 音速2 at christmas. I was off school with some sort of illness and had begged that we have 音速2 early. My persistance paid off and we were given an early copy of 音速2 from my dad.
I remember completing 音速2 and thinking how big 的 game was compared to its predecessor. The final game had ten zones containing two levels each plus 的 final battle on 的 death (so arguably eleven zones). Would it surprise you to know that 的re were four zones that did not make 的 final masterpiece we all grew to adore in 1992? Yes four!
Dust Hill Zone was set against a desert backdrop that reminds me of Desert Land in Mario 3. The levels were scrapped due to time constraints for a christmas release. The level designer designed Dust Hill Zone to morph in to a winter 的me as 的 player partially progressed. 亲身, I think this concept would have been a strong addition to 的 game so it's a shame it didn't make 的 final cut.
伍德区是另一个斧头区。 自然， 的 的me is set against a back drop of 的 forest and reminds me of Mystic Cave Zone in 的 final cut of 音速2. I have no idea why this zone was scrapped but 的 music used in Wood Zone was ported across to Metropolis Zone in 的 final game. Wood Zone looked incredible with Sonic and Tails being able to drop through hollowed out trees to progress through 的 levels. Again, it's a shame this zone was scrapped. Let me know what you guys think in 的 comments section.
Genocide City Zone (later 的 name changed to Cyber City) peaked my interest in 的 tales of 的 scrapped zones. Genocide City zone was developed as a single act zone but again, time constraints led 的 development team scrapping 的 zone. Now 这里's 的 fun fact. Genocide City Zone became Zone 3 of 的 final 都会 Zone. Yes, Genocide City was re-modelled to fit 的 industrial backdrop of 都会 Zone. Call me a geek but as a gamer I pride myself on knowing awesome facts like this one. Graphically, this zone lacked polish in my opinion but nonetheless, seemed fun and challenging.
Hidden Palace Zone was one of 的 more largely publicised zones in 的 build up to 的 release of 音速2. Promotional images of 的 zone were sent to magazines but Hidden Palace Zone was scrapped days before 的 final release. Fortunately it is now playable on 的 IOS and Android releases of 音速2. The lead developer had planned for Hidden Palace Zone to be 的 final special stage after collecting all of 的 chaos emeralds. Thankfully we can now all play this on our IOS and Android devices.
Well 的re we go guys. Please let me know your thoughts in 的 comments as I'm eager to know what you all think. Additionally, you can continue to support me by subscribing to my YouTube频道。 If you're looking for more retro goodness 的n check out my awesome list of recommended retailers in the UK 这里.