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ANything from Xbox 360, Playstation 3, playstation 5, xbox series x 和 任天堂Switch

Top 5 Xbox One 和 Playstation 4 games of 2015

29/12/2015

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由杰玛 @JuicyGameReviews
top 5 xbox one 和 PS4 games of 2015
It has been a fantastic year for 视频 game 发布s at least in my humble opinion. The Xbox One 和 Playstation 4 camps hosted a plethora of games to keep us busy well in to 2016 和 beyond. I've been particularly impressed with Polish developers. It seems fitting to discuss some of the 庄稼的奶油 随着2015年的临近,让我们来看看我的前五名和荣誉奖。稍作停顿,我就此主题创建了一个YouTube视频,但认为此博客可以很好地运行。 

5-垂死之光

垂死之光的屏幕截图垂死之光-在你的脸上
垂死的光 was 发布d on Xbox One, Playstation 4, 个人电脑 和 Linux in January 2015. Techland,“垂死的光”背后的波兰开发团队将我们直接带入了虚构的城市哈兰中的僵尸启示录。我们的主要人物凯尔·克雷恩(Kyle Crane)被派往哈兰(Harran),寻找去AWOL的政治人物。凯尔的 priorities soon change as he quickly finds himself learning the art of Parkour in a bid to tackle the undead 和 save survivors. Straight of the 蝙蝠 它似乎 就像经典的《僵尸启示录》故事情节一样: 一个人在对不死生物的任务中 but it worked incredibly well. The open world, Harran looked stunning 和 felt so vast in both day 和 night. Day 和 night were a pivotal aspect of the game dynamics. During the day it seemed a whole lot easier to meander around Harran without receiving too much damage. I never felt 受到威胁 白天。垂死的光感觉易于管理。夜晚一到,气氛就变了。怪物和僵尸都成为掠食者。怪兽有着鲜明的敏捷性,使我感到好像我一直在被猎杀。当我感到自己的生理变化(手掌发汗,心律加快)时,我喜欢夜间与垂死之光的联系。 自然,这增加了 游戏的困难性反过来改变了《垂死之光》体验的流畅性。认为是, The Opposite of 单调。是的,我开始见证了《死亡之光》的许多层次。

Amidst the day to night transition, we were able to craft new weapons, mods, abilities 和 more. As with any zombie game I would expect 这个 so I don't have too much to say about it. 死岛 had a similar 功能,但感觉并不吸引人。我发现Dead Island的升级有时太方便了,而我更喜欢 死亡之光的难度增加。毕竟,逃避是我们拥有的最大武器吗?战斗或逃跑? 《死亡之光》给了我这些选择,而《死岛》似乎更多是关于战斗。 

4-直到黎明

直到黎明的屏幕截图直到黎明-PS4
直到天亮 is a Playstation 4 Exclusive 和 was 发布d in August 2015. Critics slammed 直到天亮 发布后不久,因为太短,但有一个 multitude 的结尾,直到Dawn可以让您很好地娱乐 2016年。直到黎明完成很多事情,这完全 eclipses the short 故事 campaign. Eight friends find themselves trapped on a frosty mountain 和 seek shelter in any log cabin they can find. 那里 are the typical 陈词滥调e´ 编织的个性 hide 和 seek 恐怖的故事情节通常会让我畏缩。但是,过于古怪 弗拉特 和 抱歉 个性工作精美。

直到Dawn被开发 超大规模游戏。 The gameplay seems to borrow 极大地 from 倾盆大雨 in 那 choice is everything. Every choice we make will affect the ending. You can see the many different endings 这里. Who survives is up to you 和 even 然后 直到天亮 is likely to shock you. 艾米莉 pissed me off so badly 那 she had to go! (SPOILER ALERT). 艾米莉 in fact survived the fall in to the cavern 和 proceeded to frustrate me for a few more hours. Joking aside, 超大规模游戏 did a phenomenal job allowing the 故事 to evolve with plenty of plot 捻s. The script is excellent 和 voice acting is high end stuff. My only gripe is 那 the camera angles are fixed. Upon reflection I believe 这个 adds to the sense of helplessness 和 fear. 那里's a lack of control with fixed camera angles in 直到天亮 so whilst it's a minor offset it's an advantage 太。如果你玩过 直到天亮 那么我强烈建议您拿起一份副本。我是 期待看到Supermassive Games的其他游戏。

3-命运王

命运被国王命运夺冠之王-不仅仅是DLC
命运 The Taken King was 发布d in September 2015 和 is impressive piece of DLC for 邦吉的 当前一代的杰作,命运。当我最初把 视频 出于这个主题,评论者指出,《被采取的国王》并未适用,因为“这是DLC,因此不算在内”。我不同意。我真的很努力 适合 在我扮演《 The Taken King》之前,他还是命运。诚然,我没玩过前两首DLC, 狼之屋 和 下面的黑暗 but the Taken King really changed the way 命运 felt for me. The Taken King offers players a chance to level up to level 40, offers new enemies, a fresh campaign 和 more. Here's what 邦吉 关于被占领的国王不得不说:

命运: The Taken King, the next great adventure in the 第一人称射击 命运 universe, introduces a new 故事 campaign 和 quests, new enemies to fight, new locations to explore, new Strikes 和 Crucible maps, a new Raid 那 will put players to the ultimate test, 和 more. To stand up to the challenge, players will have access to three new devastating Guardian subclasses, 和 a massive arsenal of weapons, armor, 和 gear.
在回答有关“被采取的国王”的评论时 不允许 I ask you to re-think your thoughts. It's clear to me 那 The Taken King offers a lot more than the previous two pieces of DLC 和 takes the campaign to a whole new level. I've never felt so powerful in 其他 第一人称射击 games. The entire universe connects with players on a level like no 其他. Thank you 邦吉! Erm, Halo what?!

2-巫师3:狂猎

巫师3:狂猎 was 发布d in May 2015 by CD项目红色。我记得拆箱 巫师3:狂猎 是角色扮演游戏的绝佳补充 家庭 alongside Skyrim, Fallout 3 和 Oblivion. What separates The Witcher 3 (aside from it being a next generation 视频 game) is 那 the world is so much more fulfilling. I wrote a comparison between Skyrim 和 The Witcher 3 和 这里's what I had to say about the open world in Wild Hunt:
《巫师3:狂猎》中的世界看起来绝对令人惊叹。 CD项目红色使白天和黑夜的过渡非常顺畅, dusk and dawn are very noticeable by the colour changes. I noticed a lot of burnt orange coming 通过 at sunset in The Witcher 3 Wild Hunt, which made the transition to night a little more realistic 和 tasteful. Skyrim’s world is not as aesthetic. Before I played The Witcher 3 Wild Hunt我不会注意到Skyrim多么单调 world feels. The colour palette leans more towards colder colours like blues 和 greys. Now I’m fine with 这个 but it’s important to recognise at just how bright, rich, warm 和 alive The Witcher 3 feels in comparison. 
巫师3:狂猎 starts out with a fully comprehensive tutorial mode. Prior to stepping out in to my first mission I felt fully equipped for the challenge. What flawed me was how impressive the start was in terms of 故事line, graphics, character interaction, suspense 和 richness of the world. If 第一印象最后 然后 巫师3:狂猎 在我脸上留下淤青!有关《巫师3》的深入剖析,请查看我的 在这里写博客.

1-辐射4

《辐射4》 Pipboy商品
 辐射4 于2015年11月发行, the delight of fans across the world. I don't think I've ever been so excited for a 赌博 发布 和 it's fair to say 那 we waited a long time for 辐射4 to be announced by the mighty 贝塞斯达.  

辐射4 has already been pegged to be Game of the Year 2015 so it's no surprise 那 it's at my number one. Exploring the Wasteland never felt so good. The vast barron, post apocalyptic wasteland of Boston is jammed packed full of wonder 那 encourages player's to venture. And venture we do! I've barely scratched the surface of the main campaign 和 I'm over thirty hours in. I'm continually tempted to side track in to the depths of the 临时演员 正在促销。与主要故事相比,我相信我已经完成了更多的边路任务,但这没关系。谁还需要罚款肖恩,我们那一小撮欢乐,对吧?辐射4(或其他辐射游戏)与探索有关。激动不知道接下来的山上是什么,不知道锁在门或箱子后面的东西,也不知道在Radroach上会发现什么战利品,都是Fallout 4雄伟诱人的一部分。


辐射4's 故事line stems around revenge. In the beginning we are lured in to Vault 111 only to be frozen alongside our spouse 和 baby. Unfortunately, we are the only one to leave 111 进入后数百年。 肖恩呢 becomes a common 题 of our main protagonist 和 谁带走了他?  驱使整个故事穿越荒原。 Speaking 的,我们很快就与犬类朋友打招呼, 狗肉. He is a great addition to 辐射4 for company, 蝙蝠tle 和 carrying items when we are over-encumbered. I'm sure we all know by now 那 狗肉 was modelled from the lead level designer's real life dog, River. Check out 这个 视频 to go behind the scenes with 狗肉:
 辐射4对我而言已接近完美。我完全摆脱了日常生活的压力。我很想听听您对2015年起选择哪种游戏的看法。

2016 被认为是强劲的一年 视频 game 发布s. Drop me a comment 和 let me know what you're looking forward to. In the meantime you can check out these 视频s from my youtube channel:
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古墓丽影的崛起-您应该等待购买它的原因

16/11/2015

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由杰玛 @Juicy游戏评论
Lara Croft With Bow 和 Arrow
拉拉·克罗夫特(Lara Croft)在古墓丽影:崛起
那里’毫无疑问,《古墓丽影:崛起》是一款很棒的游戏。 Crystal Dynamics产生了史诗般的冒险,这是事实。一世’ve 读 和 watched numerous reviews 那 ranked the new Lara Croft adventure as an 八 和 in some cases 九 out of ten 和 I’ve been left wondering why? Before you 读 any further, know 那 I, like many of you, was a teenager when the first 古墓丽影游戏 got a 发布 on the Sega Saturn 和 Playstation 1 和 one thing is very, very clear to me: Tomb Raider is one of the most evolved series on the market. The Rise of the Tomb Raider seems nothing like the very first 古墓丽影游戏。我听到很多人说“of course it’s not” 和 especially since the franchise was sold to Crystal Dynamics years ago. They’永远是我想要的一部分 那 古墓丽影游戏 back but the rational part of me knows 那 Tomb Raider is forever changed 和 it’s a new generation of gamers sat behind their controllers meandering 通过 the ​Tombs.

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辐射4午夜发射-画廊

12/11/2015

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辐射4 dropped two days ago. We're already seeing news of glitches, mods, reviews, moans, rants 和 personal journeys 从荒原。令人惊讶的是,两天内可以传播多少信息。幸好, most of the 辐射4 news is positive 和 crawling the wasteland is once again, an awesome experience. 

我去了英国切斯特菲尔德的GAME参加《辐射4》的午夜发布会。我很幸运能上手 Playstation 4上的Pipboy版 too.  Here are all of the pictures from the evening as well as the 视频. Drop me a comment 和 let me know some of your tales from the Wasteland. My full review will be up in the coming weeks! 

您想成为我的《辐射4》社区评论的一部分吗?有关《辐射4社区》评论的详细信息,请单击 这里 和 get involved.

-杰玛(感谢杰西的拍摄)
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刺客信条辛迪加-历史的重演? 

2/11/2015

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由杰玛 @Juicy游戏评论
刺客信条辛迪加促销屏幕
我们是否在刺客信条辛迪加中看到老土了?
最普遍的 question 刺客信条辛迪加被问到 抽搐流 是:“游戏是什么样的?”我给 nuts 和 bolts 回答周围的裙子 外在壁垒让我深入感受。毕竟,在演奏时全神贯注地交谈可能很难。这给了我一个绝佳的机会,可以在这个博客中讨论我的一些复杂想法。 刺客信条辛迪加.

由育碧开发的《刺客信条:辛迪加》加入了一个令人困惑的系列,自从《刺客信条3》问世以来,我的脑袋一直在转动。辛迪加是自2007年以来主要系列赛中的第九场比赛。 average of over one game 考虑到我们不得不等待更长的时间才能每隔12个月 三重A 头衔。这是整个系列对我而言失败的地方。有数量了 质量。但这并不是说刺客信条兄弟会,流氓之类的人 其他 头衔不好,但我已经 always 注意到在将游戏推向市场的竞赛中缺乏波兰语。 刺客信条:统一 距离我们还很遥远,因为我敢肯定我们都可以回忆起发布时的技术故障吗?我认为这是本系列中的最低点;毋庸置疑,辛迪加确实使该系列重回辉煌。 伟大 在讨论游戏时是一个大胆的词,因此我会轻易使用它,但在《刺客信条》中 credentials vastly improved gameplay mechanics, less glitches 和 the new twist of interchangeable characters (Evie 和 Jacob)确实可以提高整体体验。

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2015年欧洲游戏博览会-英格兰伯明翰NEC

5/10/2015

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由杰玛 @Juicy游戏评论
欧洲游戏是英国最大的视频游戏博览会。 9月24日 through to September 27th (inclusive) I had the pleasure of attending two of those days 和 got the chance to sample some of the 赌博 industries finest future AAA titles. To name a few; Star Wars Battlefront, Rise of the Tomb Raider 和 Starfox Zero were worth well over an hours stand in line. Before we unpick the details of 这个 unbelievable gaming 博览会,让我们进入 opportunities on offer at EGX.

For the last seven years 欧洲游戏 had been held in the nations capital, London. This year The NEC in Birmingham played host to the likes of 微软, 了索尼 和 任天堂 和 not to mention the undeniably passionate indie community. 75,000 people attended the 欧洲游戏 这个 year which is a testament to the 赌博 community as a whole. Me personally? I wouldn't have missed it for the world. I couldn't wait to get my hands on 那 Xbox One controller 和 start playing the demo of Rise of the Tomb Raider. We'll come back to 这个 one later in the article. 

欧洲游戏不仅适合玩家,而且 Gamesindustry.biz  总是 have a strong presence to help recruit the next 萌芽的游戏设计师。 我参加了 最后三个EGX events 和 I've 总是 found 这个 area to be a real asset to the expo. It says 'we want 这个 industry to continue to grow' 和 那 makes me fill up with pride. Long live the 赌博 community.

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直到黎明-PS4评论

27/9/2015

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由杰玛 @多汁的游戏评论
PS4直到黎明回顾Thegebs24
直到黎明审查。值得的经历吗?
直到2015年8月Dawn进入Playstation 4游戏机为止。 超大规模游戏,直到黎明似乎吸收了灵感 量子梦 工作室受欢迎 倾盆大雨。事实上,要想玩《直到黎明》,就很难在2010年重新散布我在《大雨》中的经历。 抽搐频道 很多追随者在两者之间也建立了相同的联系。

从直到黎明的开始,很明显,超大规模游戏笼罩了高度的 青少年恐怖俗气 进入故事情节(让人想起 尖叫声)​. High School stereotypes dripped from the screen as I meandered 通过 the night trying to figure out 这到底是怎么回事? Drinking, parties, a log cabin, lots of half naked running 通过 snow 和 not so much as a fat person in sight. That's right. Everyone is super slim these days right?! Despite the obvious clichés, 直到天亮 was a fantastic experience 那 really made me concentrate on every decision laid before me. If you yearn for a 故事line to completely lose yourself in 然后 直到天亮 is your game. What's more are the intricate details on offer in 直到天亮. Every freckle, hair, textures on wood 和 reflections seem to have been delivered to an impressive level which amplifies 那 ​immersion even more.  I believe 那 stereotypes 和 high level of 起司 were all crafted purposely 和 sprinkled in to 直到天亮's 八 hours of gameplay. I can't see how else a game like 这个 could have been pulled off?

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合金装备V:幻痛-在PS4上玩了五个小时

14/9/2015

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芽 @Juicygamereviews
合金装备V评测PS4
合金装备V The Phantom Pain - 小岛秀夫游戏
您的步调,您的选择

合金装备V:幻痛 是小岛秀夫’备受赞誉的《合金装备》系列的最终作品。一种 最后进入 那 became bittersweet for all of us Kojima fans as the man himself parted from Konami earlier 这个 year sending shockwaves 通过 the 赌博 world. Despite the famous yet missing text, “A Hideo Kojima Game”在《合金装备5:幻痛》的包装艺术中,我们将永远知道 这个 系列的参赛作品可能是小岛’s finest.

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德军总部:老血是我的灾难游戏

12/8/2015

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杰玛〜 @Juicy游戏评论
德军总部旧血审查,PS4,XBOX一
德军总部:旧血-我们爱你Blazkowicz,但...
可以公平地说,我确实为 德军总部:旧血 我们知道这是前传 德军总部:新秩序.  我无非是四处漫游 第一人称射击 游戏世界配备了全套致命武器。作为系列,《德军总部》长期以来一直是 第一人称射击 直到现在一样 背骨 为 厄运专营权 to explode on to shareware in 1993 和 later storming millions of consoles around the world. So why am I writing 这个? Why have do I feel 那 德军总部:旧血 是今年迄今为止我最大的失望吗?

William Blazkowicz is the hero 和 it's 1946 和 we are about to storm Castle 德军总部. Yes, 这个 is it. I felt 那 Machine Games did a poor job at threading the 故事 together to create the cohesive flow I expected. Character's in 旧血 felt flat 和 mechanical. Literally mechanical! The lack of human NPC's led me to feel 那 the 故事 被牺牲以牺牲 动作(和 not the fast paced kind of action I wanted). Compare 这个 to 德军总部:新秩序. I wrote a short review on The New Order 和 commented at how good the 故事telling was:

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蝙蝠侠阿卡姆骑士:“坚如磐石”的补充。 PS4评论 

30/7/2015

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杰玛〜 @Juicygamereviews
蝙蝠侠阿卡姆骑士评论PS4
蝙蝠侠阿卡姆骑士-专营摇滚乐
蝙蝠侠阿卡姆骑士是其中之一 Rocksteady Studios 最好的时刻。这与工作室以前在展示哥谭最好的犯罪亚文化方面所做的坚实努力没有冲突。 蝙蝠侠阿卡姆庇护 和 蝙蝠侠阿卡姆城 像蝙蝠侠阿卡姆骑士一样身临其境,却相距甚远。

Perched up high about Gotham, our quest begins with Batman looking down over the dark skyline. Gotham looked huge 和 packed full of detail. IGN 据报道,阿卡姆骑士的哥谭比阿卡姆城的哥谭大五倍。 Rocksteady的行销经理Guy Perkins对 IGN 关于哥谭的大小: 

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20周年PS4控制器即将面世

24/6/2015

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杰玛〜 @Juicygamereviews
PS4 20周年纪念版Dualshock控制器于9月发布
20周年纪念版Dualshock PS4控制器隆重登场
了索尼 recently 宣布20周年纪念版Dualshock 4控制器将于2015年9月作为独立产品推出。到目前为止, 了索尼 确认是欧洲人 release only. 

了索尼 发布d the 20周年PS4 console back in December 2014 和 just over 12,000 exist. If you weren't lucky enough to snag one of these 然后 fear not as we can now enjoy a slice of the celebration with 这个 controller. The controller is awash in the 原始灰色 of the Playstation 1 和 looks mighty fine. 与实际的20周年纪念版控制器不同,独立发行版的触摸板上没有Playstation徽标。相反,它将以所有当前PS4控制器上的点为特征。 

这绝对是令人兴奋的事情。问题是,你会得到你的吗? 
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