世界是一个回路。一切都已连接(如果有)’s by handheld devices, home appliances 和 the cloud space. Whether you think it or not, we are all being accessed, evaluated 和 being led down a path by a marketing machine; if you like this, comment, share… Slowly we are losing our free will 和 we don’甚至不知道。人们担心机器会接管,但他们没有意识到’目前正在发生,我们已经获利。 The game is 题 is 敏捷, developed 和 published (published physically by Bad Land Publishing) by Czech company Dreadlocks Ltd. 敏捷 is an Action RPG, 2D side-scrolling platformer focusing on non-linear gameplay, exploration 和 conversing with NPC’s.
在将来设置时,您将扮演Dex。一个被目标瞄准的年轻女孩 复杂,由公司控制的压迫性安全组织。黑客; Raycater,通知您 复杂 为你而来。与雷卡斯特交谈后,他告诉你你是 虚空碎片 谁是由‘The Complex’。您加入了阻止的阻力 复杂 压迫其他Harbour Prime,游戏地点。但是你自己可能比你原先想的要多… 敏捷还具有许多辅助任务,这些任务确实将Harbor Prime打造为居住地。就像许多RPG’s, it’这些小故事最终比主要任务更具影响力。诸如一个年轻男性的故事,说服了一名性工作者违背自己的意愿,使两个失散多年的恋人团聚或与一位著名歌手的缠扰者打交道;它’在这些副任务中,Dex’s narrative 和 world building really shines. As a cyber-punk title, 敏捷 art direction is heavily inspired by the pop culture reference within 那 genre such as Blade Runner, Akira 和 Ghost in the Shell. Light pollution merged with the grit of a contaminated cityscapes drench your screen like a layer of dirt. The team did a nice touch of each area having its own economic class, the further you leave the main city the more gentrification 和 depravity you come across.
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可以肯定地说,《孤岛惊魂》是 与世隔绝 从 孤岛惊魂4。 是的,双关语是故意的。孤岛惊魂(Far Cry Primal)在很多地方做很多事情 孤岛惊魂4 went wrong 和 它似乎rather ironic 那 孤岛惊魂 似乎提前了几年 孤岛惊魂4。 I’本·本问我自己:为什么?它有什么作用 所以 孤岛惊魂4被忽略了吗?
游戏玩法 和 setting 《孤岛惊魂(Far Cry Primal)》设定于公元前10,000年 fictional 欧洲中部奥罗斯山谷的环境。当我第一次听说这个“石器时代”的设置时,我至少感到不知所措。一世’我从来没有真正喜欢过这段时期的书籍,游戏或电影,所以我为什么要花时间在游戏上呢?我判断有多错误。孤岛惊魂(Far Cry Primal)感到电,从一开始就感到电。 Takaar是主要角色,隶属于Wenja部落。 Taaker从一开始就感到坚强而无所畏惧,因为首要任务之一就是制造弓。那仅意味着一件事:我们成为了捕食者,狩猎正在进行中;没有消息’,没有过度烘烤的介绍;直接行动。塔卡尔’他的狩猎技巧从一开始就随着他的敏锐度而得到了提高。在外行’术语Taakar的能力使我们能够轻松地发现威胁并 感兴趣的项目 按R3。我想知道这是否会使某些任务变得太容易,但我又错了。 眼见 the objects were only viewable if they were in a certain radius 和 within a level viewing plain. That’s right Taakar can’看不见岩石,拐角处或穿过山丘,这意味着如果我要在自己的感觉范围内保持例如山羊的状态,我必须快速移动。 亚当的访客博客 @亚当·米勒
让’s face it. 外星人:殖民海军陆战队 sucked. Big time. Gearbox promised the world, 和 delivered a shambles. Alien fans everywhere were disappointed. More than disappointed, they were angry. Sega had to make things right next time. Flash-forward to the announcement 那 Creative Assembly would be making the next game for the franchise; 外星人:隔离。这将是一个恐怖游戏 由一个外星人主演的偶像艾伦·里普利(Ellen Ripley)的女儿阿曼达·里普利(Amanda Ripley)。 People were understandably sceptical. With a single Alien, would the focus be on 和roids or even worse 雇佣兵?他们将如何以不会感到被迫的方式包括里普利的女儿?仅制作过Total War游戏的开发人员真的可以制作出像样的Alien游戏吗? 创意大会将其钉牢。他们 绝对钉牢它。 外星人:隔离 是该系列的兑换游戏。
如上所述, 外星人:隔离 是一部生存恐怖游戏,由艾伦·里普利(Ellen Ripley)的机修女儿阿曼达·里普利(Amanda Ripley)主演(从电影中看),他与机组人员一起前往塞瓦斯塔波尔(Sevastapol)站,以接替Nostromo的飞行记录仪。阿曼达(Amanda)对这项任务有个人兴趣,因为它可以帮助她找到失踪已久的母亲。在塞瓦斯塔波尔(Sevastapol)崎rock不平的着陆之后,您意识到发生了一些不良情况。这个地方倒塌了,墙壁上满是鲜血和涂鸦,机器人们的举动有点怪异,幸存者似乎并不高兴见到你。当您很快意识到自己被塞在塞瓦斯塔波尔而没有交流时,情况变得越来越糟,并且上方的通风装置潜伏着一些东西。不好
Ronald K的来宾博客@ MusicManiac1965
之前 目前这一代 发布侠盗猎车手5(Grand Theft Auto V), Xbox 360版本, 和 finished the story five times even before the Xbox One version came out. GTA在线 was a ton of fun too but there where no heists. I was eager to find out what a more tweaked 和 more detailed version could add to my gaming experience, as I knew, I love this game a lot!
图形 我注意到的第一件事是帧速率更加平滑。高速公路旁边的广告牌可以读到很远的地方。在城市的贫困地区,您会看到房屋破旧,油漆工作不良,标签和地面乱扔垃圾。所有这些小细节使这座城市看起来更加逼真,因为没有街道像Xbox 360版本那样干净。纹理更锐利,道路上有更多的汽车,更多的行人并且更厚 foliage 森林地区的游戏给人以成品和优美的外观。 我所能发现的我不喜欢的是阴影离屏幕更近了。这在城市的高速公路上最明显,并且并没有真正破坏游戏的外观,但是从模糊的阴影到清晰的阴影可能会更加平滑。我宁愿靠近汽车的边缘不那么尖锐,而不是阴影很大的阴影 noticeable swap in detail, close to the car. 声音 This goes for the in car radio stations 和 the music but also the voice acting, 和 所以 unds of the city. I noticed a better 所以 und quality in the music, but also the voice actors 所以 und a bit more clear on my 5.1 surround set. You can leave it up to 摇滚明星游戏 to give attention to detail in the 所以 und 和 music department. The 奔忙 and bustle of the streets, the conversations all around you 和 the story of the 主要三个字符 are of a high caliber. For me, this feels like I'm playing a action movie. The extra music in the next generation version is nice, 和 ads more variation to the radio stations. When I play the story, I leave the radio where the characters are listening to, but when I play online, I listen to Los Santos Rock Radio, 和 Non Stop Pop the most. 游戏玩法 起初,当我来自GTA IV时,我并不喜欢他们改变汽车的操控方式,但是现在在花了很多时间在360和One版本上之后,汽车的操控方式对我来说越来越重要。我喜欢它,现在您可以如何在转弯处更快地行驶,甚至当您碰到路缘石和前轮的正确方向时,有些汽车甚至可以放在两个轮子上。与在Xbox 360上播放相比,更平滑的帧速率肯定会给处理带来很大的提升。我喜欢这样的事实,您可以选择不同的瞄准辅助,甚至完全将其关闭。当您以第一人称模式(下一代版本的新功能,在Xbox 360上不可用)玩游戏时,如果您想进一步挑战自己,可以关闭瞄准辅助功能。我以第一人称模式完成了两次游戏,只完成了驾驶时必须拍摄的部分(想想迈克尔的船被偷了,而您追逐了 在高速公路上),我切换回远景 然后将十字准线瞄准目标,但除此之外,我喜欢这种新模式如何为游戏带来新鲜的感觉。也很酷 摇滚明星游戏 put lots of time 和 effort in the extra animations, as it's not just a matter of slapping on a new point of view. 来宾博客 @丹鲁什
在第一个启动屏幕上,很明显 辐射4 是一款高质量的游戏,其设计着重于用户体验。在整个安装过程中,您会看到一系列幽默的视频,展示了每个游戏核心SPECIAL统计数据的优势; Strength, Perception, Endurance, Charisma, Intelligence, Agility 和 Luck. Not only does this serve as an excellent explanation prior to setting these stats for your character, these shorts set the tone 和 kickstart 那 immersive experience 从 the moment 那 you load the game. 贝塞斯达游戏工作室 最好的时间? 主要任务随着角色的转变而发挥作用 辐射3, 找你失踪的儿子。然而,这远非简单的翻新操作,部分设置为该系列带来了独特的变化,可让您准确猜测整个播放过程中发生的情况。 众多的辅助任务在创造独特的玩家体验中扮演着奇妙的角色。我很喜欢与那些对我来说完全不同的冒险者进行交谈,这仅仅是因为他们在某一点上朝着另一个方向前进。从海盗痴迷的机器人到需要帮助修理船只的机器人,再到需要完成的古老的实验室研究,这里要做的事情太多了,毫无疑问,经过几十个小时的工作,您会发现更多的东西。 Throughout your journey, you’re tasked with managing an ever increasing number of settlements, 和 while optional in the main, it is beneficial to do 所以 . The most immediate 优点 is the generation of currency through trade, 所以 build up shops, plant crops, 和 ensure they’re adequately defended. Everything build-able has a list of required materials, 和 this is a game changer for the series. The junk 那 litters the world now has a real purpose. I’ve never felt more like a true post-apocalyptic survivor as when wandering the wasteland looking for old plates. 直接与《辐射3》相比时, 业力系统。 In its place, your companions will either like or dislike your actions based on their personality. For example, the synth detective Nick Valentine likes when you hack terminals 和 dislikes when you act in a threatening way. This feels far more natural than the rigid good or evil choices presented before, 和 contribute to 那 unique experience depending on player choice. Graphically, 辐射4 isn’t the most beautiful game of this generation, 和 there was one moment 那 I experienced a severe drop in frame rate (I’m playing on PS4), but all of this is easily forgiven when you look at the scale of the title. 那里 is 所以 much to see 和 do 这里, 和 it’s all of such high quality, 那 if a choice had to be made between content 和 aesthetics 然后 I’d choose the content every time. Despite all of this praise, when I finished the game I didn’t feel entirely satisfied. I was hoping to experience the same sense of wonder 那 came when I left Vault 101 in Fallout 3. I’d never experienced anything like it before, but with 辐射4 I had, in its predecessor. This was more 辐射3, with added polish 和 gameplay refinement. More Fallout 3 is no bad thing, but a magic trick is never quite as impressive the second time you see it. 来宾博客 @丹鲁什 由杰玛 @Juicy游戏评论 / TheGebs24
My experience of playing every Call of Duty game has 总是 been dominated by 玩多人游戏。虽然我距离Optic Pamaj或Optic Scump(或实际上任何一个 团队视力 members) I have been enjoying various grinds on Call of Duty Black Ops 3 Team Deathmatch 和 Kill Confirmed. That enjoyment level peaked again last week with the release of the Black Ops 3 唤醒DLC on the Playstation 4 which includes four new maps 和 one new Zombie map: Gauntlet, Skyjacked, Splash 和 Rise. If you’进入僵尸模式,那么你’我们知道Der Eisendrache是那里的新地图。但是是 唤醒DLC worth buying yet? I have not played the new Zombies map yet 所以 I cannot comment. One thing is certain with any Call of Duty DLC 和 那 is 那 it reignites my passion to play. Anything new will 总是 do 那 to a game.
It has been a fantastic year for 电子游戏发行 at least in my humble opinion. The Xbox One 和 Playstation 4 camps hosted a plethora of games to keep us busy well in to 2016 和 beyond. I've been particularly impressed with Polish developers. It seems fitting to discuss 所以 me of the 庄稼的奶油 随着2015年的临近,让我们来看看我的前五名和荣誉奖。稍作停顿,我就此主题创建了一个YouTube视频,但认为此博客可以很好地运行。
5-垂死之光![]()
垂死的光 was released on Xbox One, Playstation 4, 个人电脑 和 Linux in January 2015. Techland, the Polish development team behind 垂死的光 dropped us right in to the thick of a zombie apocalypse in the 虚构的 city of Harran. Our main protagonist, Kyle Crane, is sent out to Harran to 所以 urce a political figure who went AWOL. Kyle's priorities soon change as he quickly finds himself learning the art of Parkour in a bid to tackle the undead 和 save survivors. Straight of the 蝙蝠 它似乎 就像经典的《僵尸启示录》故事情节一样: 一个人在对不死生物的任务中 but it worked incredibly well. The open world, Harran looked stunning 和 felt 所以 vast in both day 和 night. Day 和 night were a pivotal aspect of the game dynamics. During the day it seemed a whole lot easier to meander around Harran without receiving too much damage. I never felt 受到威胁 白天。垂死的光感觉易于管理。夜晚一到,气氛就变了。怪物和僵尸都成为掠食者。怪兽有着鲜明的敏捷性,使我感到好像我一直在被猎杀。当我感到自己的生理变化(手掌发汗,心律加快)时,我喜欢夜间与垂死之光的联系。 自然,这增加了 游戏的困难性反过来改变了《垂死之光》体验的流畅性。认为是, The Opposite of 单调。是的,我开始见证了《死亡之光》的许多层次。
Amidst the day to night transition, we were able to craft new weapons, mods, abilities 和 more. As with any zombie game I would expect this 所以 I don't have too much to say about it. 死岛 had a similar 功能,但感觉并不吸引人。我发现Dead Island的升级有时太方便了,而我更喜欢 死亡之光的难度增加。毕竟,逃避是我们拥有的最大武器吗?战斗或逃跑? 《死亡之光》给了我这些选择,而《死岛》似乎更多是关于战斗。 4-直到黎明![]()
直到天亮 is a Playstation 4 Exclusive 和 was released in August 2015. Critics slammed 直到天亮 发布后不久,因为太短,但有一个 multitude 的结尾,直到Dawn可以让您很好地娱乐 2016年。直到黎明完成很多事情,这完全 eclipses the short story campaign. Eight friends find themselves trapped on a frosty mountain 和 seek shelter in any log cabin they can find. 那里 are the typical cliche´ 编织的个性 hide 和 seek 恐怖的故事情节通常会让我畏缩。但是,过于古怪 弗拉特 和 抱歉 个性工作精美。
直到Dawn被开发 超大规模游戏。 The gameplay seems to borrow 极大地 从 Heavy Rain in 那 choice is everything. Every choice we make will affect the ending. You can see the many different endings 这里. Who survives is up to you 和 even 然后 直到天亮 is likely to shock you. 艾米莉 pissed me off 所以 badly 那 she had to go! (SPOILER ALERT). 艾米莉 in fact survived the fall in to the cavern 和 proceeded to frustrate me for a few more hours. Joking aside, Supermassive Games did a phenomenal job allowing the story to evolve with plenty of plot 捻s. The script is excellent 和 voice acting is high end stuff. My only gripe is 那 the camera angles are fixed. Upon reflection I believe this adds to the sense of helplessness 和 fear. 那里's a lack of control with fixed camera angles in 直到天亮 所以 whilst it's a minor offset it's an advantage 太。如果你玩过 直到天亮 那么我强烈建议您拿起一份副本。我是 期待看到Supermassive Games的其他游戏。 3-命运王![]()
命运 The Taken King was released in September 2015 和 is impressive piece of DLC for 邦吉的 当前一代的杰作,命运。当我最初把 视频 出于这个主题,评论者指出,《被采取的国王》并未适用,因为“这是DLC,因此不算在内”。我不同意。我真的很努力 适合 在我扮演《 The Taken King》之前,他还是命运。诚然,我没玩过前两首DLC, 狼之屋 和 下面的黑暗 but the Taken King really changed the way 命运 felt for me. The Taken King offers players a chance to level up to level 40, offers new enemies, a fresh campaign 和 more. Here's what 邦吉 关于被占领的国王不得不说:
命运: The Taken King, the next great adventure in the first person shooter 命运 universe, introduces a new story campaign 和 quests, new enemies to fight, new locations to explore, new Strikes 和 Crucible maps, a new Raid 那 will put players to the ultimate test, 和 more. To stand up to the challenge, players will have access to three new devastating Guardian subclasses, 和 a massive arsenal of weapons, armor, 和 gear.
在回答有关“被采取的国王”的评论时 不允许 I ask you to re-think your thoughts. It's clear to me 那 The Taken King offers a lot more than the previous two pieces of DLC 和 takes the campaign to a whole new level. I've never felt 所以 powerful in 其他 first person shooter games. The entire universe connects with players on a level like no 其他. Thank you 邦吉! Erm, Halo what?!
2-巫师3:狂猎
巫师3:狂猎 由2015年5月发布 CD项目红色。我记得拆箱 巫师3:狂猎 是角色扮演游戏的绝佳补充 家庭 alongside Skyrim, Fallout 3 和 Oblivion. What separates The Witcher 3 (aside 从 it being a next generation 视频 game) is 那 the world is 所以 much more fulfilling. I wrote a comparison between Skyrim 和 The Witcher 3 和 这里's what I had to say about the open world in Wild Hunt:
《巫师3:狂猎》中的世界看起来绝对令人惊叹。 CD项目红色使白天和黑夜的过渡非常顺畅, dusk and dawn are very 显 by the colour changes. I noticed a lot of burnt orange coming through at sunset in The Witcher 3 Wild Hunt, which made the transition to night a little more realistic 和 tasteful. Skyrim’s world is not as aesthetic. Before I played The Witcher 3 Wild Hunt我不会注意到Skyrim多么单调 world feels. The colour palette leans more towards colder colours like blues 和 greys. Now I’m fine with this but it’s important to recognise at just how bright, rich, warm 和 alive The Witcher 3 feels in comparison.
巫师3:狂猎 starts out with a fully comprehensive tutorial mode. Prior to stepping out in to my first mission I felt fully equipped for the challenge. What flawed me was how impressive the start was in terms of storyline, graphics, character interaction, suspense 和 richness of the world. If 第一印象最后 然后 巫师3:狂猎 在我脸上留下淤青!有关《巫师3》的深入剖析,请查看我的 在这里写博客.
1-辐射4
辐射4 于2015年11月发行, the delight of fans across the world. I don't think I've ever been 所以 excited for a gaming release 和 it's fair to say 那 we waited a long time for 辐射4 to be announced by the mighty 贝塞斯达.
辐射4 has already been pegged to be Game of the Year 2015 所以 it's no surprise 那 it's at my number one. Exploring the Wasteland never felt 所以 good. The vast barron, post apocalyptic wasteland of Boston is jammed packed full of wonder 那 encourages player's to venture. And venture we do! I've barely scratched the surface of the main campaign 和 I'm over thirty hours in. I'm continually tempted to side track in to the depths of the 临时演员 正在促销。与主要故事相比,我相信我已经完成了更多的边路任务,但这没关系。谁还需要罚款肖恩,我们那一小撮欢乐,对吧?辐射4(或其他辐射游戏)与探索有关。激动不知道接下来的山上是什么,不知道锁在门或箱子后面的东西,也不知道在Radroach上会发现什么战利品,都是Fallout 4雄伟诱人的一部分。 辐射4's storyline stems around revenge. In the beginning we are lured in to Vault 111 only to be frozen alongside our spouse 和 baby. Unfortunately, we are the only one to leave 111 进入后数百年。 肖恩呢 becomes a common 题 of our main protagonist 和 谁带走了他? 驱使整个故事穿越荒原。 Speaking 的,我们很快就与犬类朋友打招呼, 狗肉. He is a great addition to 辐射4 for company, 蝙蝠tle 和 carrying items when we are over-encumbered. I'm sure we all know by now 那 狗肉 was modelled 从 the lead level designer's real life dog, River. Check out this 视频 to go behind the scenes with 狗肉:
辐射4对我而言已接近完美。我完全摆脱了日常生活的压力。我很想听听您对2015年起选择哪种游戏的看法。
2016 被认为是强劲的一年 电子游戏发行. Drop me a comment 和 let me know what you're looking forward to. In the meantime you can check out these 视频s 从 my youtube channel: 由杰玛 @Juicy游戏评论
那里’毫无疑问,《古墓丽影:崛起》是一款很棒的游戏。 Crystal Dynamics产生了史诗般的冒险,这是事实。一世’ve 读 和 watched numerous reviews 那 ranked the new Lara Croft adventure as an 八 和 in 所以 me cases 九 out of ten 和 I’ve been left wondering why? Before you 读 any further, know 那 I, like many of you, was a teenager when the first 古墓丽影游戏 got a release on the Sega Saturn 和 Playstation 1 和 one thing is very, very clear to me: Tomb Raider is one of the most evolved series on the market. The Rise of the Tomb Raider seems nothing like the very first 古墓丽影游戏。我听到很多人说“of course it’s not” 和 especially since the franchise was 所以 ld to Crystal Dynamics years ago. They’永远是我想要的一部分 那 古墓丽影游戏 back but the rational part of me knows 那 Tomb Raider is forever changed 和 it’新一代的游戏玩家坐在他们的控制器后面,蜿蜒穿过 Tombs.
辐射4 dropped two days ago. We're already seeing news of glitches, mods, reviews, moans, rants 和 personal journeys 从荒原。令人惊讶的是,两天内可以传播多少信息。幸好, most of the 辐射4 news is positive 和 crawling the wasteland is once again, an awesome experience.
我去了英国切斯特菲尔德的GAME参加《辐射4》的午夜发布会。我很幸运能上手 Playstation 4上的Pipboy版 too. Here are all of the pictures 从 the evening as well as the 视频. Drop me a comment 和 let me know 所以 me of your tales 从 the Wasteland. My full review will be up in the coming weeks! 您想成为我的《辐射4》社区评论的一部分吗?有关《辐射4社区》评论的详细信息,请单击 这里 和 get involved. -杰玛(感谢杰西的拍摄) 由杰玛 @Juicy游戏评论
最普遍的 question 刺客信条辛迪加被问到 抽搐流 是:“游戏是什么样的?”我给 nuts 和 bolts 回答周围的裙子 外在壁垒让我深入感受。毕竟,在演奏时全神贯注地交谈可能很难。这给了我一个绝佳的机会,可以在这个博客中讨论我的一些复杂想法。 刺客信条辛迪加.
由育碧开发的《刺客信条:辛迪加》加入了一个令人困惑的系列,自从《刺客信条3》问世以来,我的脑袋一直在转动。辛迪加是自2007年以来主要系列赛中的第九场比赛。 average of over one game 考虑到我们不得不等待更长的时间才能每隔12个月 三重A 头衔。这是整个系列对我而言失败的地方。有数量了 质量。但这并不是说刺客信条兄弟会,流氓之类的人 其他 头衔不好,但我已经 always 注意到在将游戏推向市场的竞赛中缺乏波兰语。 刺客信条:统一 距离我们还很遥远,因为我敢肯定我们都可以回忆起发布时的技术故障吗?我认为这是本系列中的最低点;毋庸置疑,辛迪加确实使该系列重回辉煌。 伟大 在讨论游戏时是一个大胆的词,因此我会轻易使用它,但在《刺客信条》中 credentials vastly improved gameplay mechanics, less glitches 和 the new twist of interchangeable characters (Evie 和 Jacob)确实可以提高整体体验。 |
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