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ANything from Xbox 360 , Playstation 3, playstation 5, xbox series x 和 任天堂Switch

Top 5 Xbox One 和 Playstation 4 games of 2015

29/12/2015

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由杰玛 @JuicyGameReviews
top 5 xbox one 和 PS4 games of 2015
It has been a fantastic year for 电子游戏发行 at least in my humble opinion. The Xbox One 和 Playstation 4 camps hosted a plethora of games to keep us busy well in to 2016 和 beyond. I'波兰开发商给我留下了特别深刻的印象。它看到ms fitting to discuss some of the 庄稼的奶油 随着2015年的临近,让我们来看看我的前五名和荣誉奖。稍作停顿,我就此主题创建了一个YouTube视频,但认为此博客可以很好地运行。 

5-垂死之光

垂死之光的屏幕截图垂死之光-在你的脸上
垂死的光 was released on Xbox One , Playstation 4, 个人电脑 和 Linux in January 2015. Techland ,“垂死的光”背后的波兰开发团队将我们直接带入了虚构的城市哈兰中的僵尸启示录。我们的主要人物凯尔·克雷恩(Kyle Crane)被派往哈兰(Harran),寻找去AWOL的政治人物。凯尔的 priorities soon change as he quickly finds himself learning the art of Parkour in a bid to tackle the undead 和 save survivors. Straight of the  蝙蝠  它似乎 就像经典的《僵尸启示录》故事情节一样: 一个人在对不死生物的任务中 but it worked incredibly well. The open world, Harran looked stunning 和 felt so vast in both day 和 night. Day 和 night were a pivotal aspect of the game dynamics. During the day it seemed a whole lot easier to meander around Harran without receiving too much damage. I never felt  受到威胁  白天。垂死的光感觉易于管理。夜晚一到,气氛就变了。怪物和僵尸都成为掠食者。怪兽有着鲜明的敏捷性,使我感到好像我一直在被猎杀。当我感到自己的生理变化(手掌发汗,心律加快)时,我喜欢夜间与垂死之光的联系。 自然,这增加了 游戏的困难性反过来改变了《垂死之光》体验的流畅性。认为是, The Opposite of 单调。是的,我开始见证了《死亡之光》的许多层次。

Amidst the day to night transition, we were able to craft new weapons, mods, abilities 和 more. As with any zombie game I would expect this so I don't have too much to say about it. 死岛  had a similar 功能,但感觉并不吸引人。我发现Dead Island的升级有时太方便了,而我更喜欢 死亡之光的难度增加。毕竟,逃避是我们拥有的最大武器吗?战斗或逃跑? 《死亡之光》给了我这些选择,而《死岛》似乎更多是关于战斗。 

4-直到黎明

直到黎明的屏幕截图直到黎明-PS4
直到天亮 is a Playstation 4 Exclusive 和 was released in August 2015. Critics slammed 直到天亮 发布后不久,因为太短,但有一个 multitude 的结尾,直到Dawn可以让您很好地娱乐 2016年。直到黎明完成很多事情,这完全 eclipses the short story campaign. Eight friends find themselves trapped on a frosty mountain 和 seek shelter in any log cabin they can find. There are the typical cliche´ 编织的个性 hide 和 seek 恐怖的故事情节通常会让我畏缩。但是,过于古怪 弗拉特  和  抱歉  个性工作精美。

直到Dawn被开发 超大规模游戏。 游戏选择似乎是从《大雨》中大量借用的,因为选择就是一切。我们做出的每一个选择都会影响结局。您可以看到许多不同的结局 这里 . Who survives is up to you 和 even 然后 直到天亮 is likely to shock you. 艾米莉 pissed me off so badly that she had to go! (SPOILER ALERT). 艾米莉 in fact survived the fall in to the cavern 和 proceeded to frustrate me for a few more hours. Joking aside, Supermassive Games did a phenomenal job allowing the story to evolve with plenty of plot twists. The script is excellent 和 voice acting is high end stuff. My only gripe is that the camera angles are fixed. Upon reflection I believe this adds to the sense of helplessness 和 fear. There's a lack of control with fixed camera angles in 直到天亮 so whilst it's a minor offset it's an advantage 太。如果你玩过 直到天亮 那么我强烈建议您拿起一份副本。我是 期待看到Supermassive Games的其他游戏。

3-命运王

命运被国王命运夺冠之王-不仅仅是DLC
命运 The Taken King was released in September 2015 和 is impressive piece of DLC for 邦吉的 当前一代的杰作,命运。当我最初把 视频  出于这个主题,评论者指出,《被采取的国王》并未适用,因为“这是DLC,因此不算在内”。我不同意。我真的很努力  适合  在我扮演《 The Taken King》之前,他还是命运。诚然,我没玩过前两首DLC, 狼之屋 和 下面的黑暗 but the Taken King really changed the way 命运 felt for me. The Taken King offers players a chance to level up to level 40, offers new enemies, a fresh campaign 和 more. Here's what 邦吉 关于被占领的国王不得不说:

命运 : The Taken King, the next great adventure in the first person shooter 命运 universe, introduces a new story campaign 和 quests, new enemies to fight, new locations to explore, new Strikes 和 Crucible maps, a new Raid that will put players to the ultimate test, 和 more. To stand up to the challenge, players will have access to three new devastating Guardian subclasses, 和 a massive arsenal of weapons, armor, 和 gear.
在回答有关“被采取的国王”的评论时 不允许 I ask you to re-think your thoughts. It's clear to me that The Taken King offers a lot more than the previous two pieces of DLC 和 takes the campaign to a whole new level. I've never felt so powerful in other first person shooter games. The entire universe connects with players on a level like no other. Thank you 邦吉 ! Erm, Halo what?!

2-巫师3:狂猎

巫师3:狂猎 由2015年5月发布 CD项目红色。我记得拆箱 巫师3:狂猎 是角色扮演游戏的绝佳补充 家庭  alongside Skyrim, Fallout 3 和 Oblivion. What separates The Witcher 3 (aside from it being a next generation 视频 game) is that the world is so much more fulfilling. I wrote a comparison between Skyrim 和 The Witcher 3 和 这里 's what I had to say about the open world in Wild Hunt:
《巫师3:狂猎》中的世界看起来绝对令人惊叹。 CD项目红色使白天和黑夜的过渡非常顺畅, dusk and dawn are very noticeable by the colour changes. I noticed a lot of burnt orange coming through at sunset in The Witcher 3 Wild Hunt, which made the transition to night a little more realistic 和 tasteful. Skyrim’s world is not as aesthetic. Before I played The Witcher 3 Wild Hunt我不会注意到Skyrim多么单调 world feels. The colour palette leans more towards colder colours like blues 和 greys. Now I’m fine with this but it’s important to recognise at just how bright, rich, warm 和 alive The Witcher 3 feels in comparison. 
巫师3:狂猎 starts out with a fully comprehensive tutorial mode. Prior to stepping out in to my first mission I felt fully equipped for the challenge. What flawed me was how impressive the start was in terms of storyline, graphics, character interaction, suspense 和 richness of the world. If 第一印象最后  然后 巫师3:狂猎 在我脸上留下淤青!有关《巫师3》的深入剖析,请查看我的 在这里写博客 .

1-辐射4

《辐射4》 Pipboy商品
  辐射4 于2015年11月发行, the delight of fans across the world. I don't think I've ever been so excited for a gaming release 和 it's fair to say that we waited a long time for 辐射4 to be announced by the mighty 贝塞斯达 .  

辐射4 has already been pegged to be Game of the Year 2015 so it's no surprise that it's at my number one. Exploring the Wasteland never felt so good. The vast barron, post apocalyptic wasteland of Boston is jammed packed full of wonder that encourages player's to venture. And venture we do! I've barely scratched the surface of the main campaign 和 I'm over thirty hours in. I'm continually tempted to side track in to the depths of the  临时演员  正在促销。与主要故事相比,我相信我已经完成了更多的边路任务,但这没关系。谁还需要罚款肖恩,我们那一小撮欢乐,对吧?辐射4(或其他辐射游戏)与探索有关。激动不知道接下来的山上是什么,不知道锁在门或箱子后面的东西,也不知道在Radroach上会发现什么战利品,都是Fallout 4雄伟诱人的一部分。


辐射4 's storyline stems around revenge. In the beginning we are lured in to Vault 111 only to be frozen alongside our spouse 和 baby. Unfortunately, we are the only one to leave 111 进入后数百年。 肖恩呢 成为我们的主要问题 protagonist 和 谁带走了他?  驱使整个故事穿越荒原。 Speaking 的,我们很快就与犬类朋友打招呼, 狗肉 . He is a great addition to 辐射4 for company, 蝙蝠 tle 和 carrying items when we are over-encumbered. I'm sure we all know by now that 狗肉 was modelled from the lead level designer's real life dog, River. Check out this 视频 to go behind the scenes with 狗肉 :
 辐射4对我而言已接近完美。我完全摆脱了日常生活的压力。我很想听听您对2015年起选择哪种游戏的看法。

2016 被认为是强劲的一年 电子游戏发行. Drop me a comment 和 let me know what you're looking forward to. In the meantime you can check out these 视频 s from my youtube channel:
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